The 5 Westerns You Should Watch Before Red Dead Redemption 2

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The 5 Westerns You Should Watch Before Red Dead Redemption 2

When 2 am hits, you’ll know. As long as you’re in the building, a UFO is going to appear right above you, hovering and basking the whole room in green light. Shooting at the flying saucer yields no result, and it will simply leave after a couple of in-game hours, or as soon as you leave the build

One of the best examples of this deep sense of interaction with other characters and the environments comes from the Van der Linde gang’s camp, which shifts locations at various points in the story and provides players with a place to call home while out completing missions and exploring the world. Aside from giving the player a place to eat, sleep, and renew Arthur’s energy while out on his journey, the camp also provides ample opportunities to interact with the rest of the gang’s familiar faces — many of whom you’ll be going out on missions with — making it key to visit the camp every so often to see what sort of surprises may be in store there.

While it’s great that Rockstar is probably creating a whole new map for Red Dead Redemption 2 , it would be a lot of fun to revisit a location from the previous game to see how it’s changed. While it’s still unclear whether or not Red Dead Redemption is a prequel or sequel, either way it would be fun to see how towns like Blackwater and Armadillo have changed. If it’s a prequel, maybe players could see the early settlements of Blackwater, or a time when Thieves Landing wasn’t just filled with brothels and, well, thieves. If it’s a sequel, it would be amazing to see how a town evolved, like Armadillo, either grown to a hustling town like Blackwater or turned to a ghost town by bandits. Getting to explore areas that players did before would not only be a fun shout out to the original game, but help cement the world that Rockstar is trying to cre

Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it’s important to note that this probably isn’t something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I’ve started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game.

In a time where open world games exploration-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it’s the normal thing to do more often than not nowadays. Simply existing in an open-world though isn’t enough when you don’t feel any sort of connection to the environment that you’re within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it’s something that I think finds success here in Red Dead Redemption 2 as well.

What makes the Wild West one of the best settings for a videogame is that there’s constant danger around every corner. Cowboys and pioneers had to be prepared for whatever the frontier threw at them. Not only were bandits and predators a threat, but the very land and weather itself. The American West is home to some of the United State’s most intense natural disasters. Tornadoes, sandstorms, mudslides, wildfires, flash floods, and even earthquakes could cause devastating amounts of damage in moments. If Red Dead Redemption 2 captures even one of these phenomena as a random encounter, it would completely change the way players would think about the map, knowing full well the ground below and the sky above them could kill them. Players might think twice about crossing Tornado Al

While the system itself will be familiar to those that played the previous game, the sense of your actions having consequences has interesting ripple effects thanks to the ways that your decisions reverberate throughout the rest of Red Dead Redemption 2 ‘s world. In one part of the story after completing a heist, as I ventured into the town of Valentine as Arthur and interacted with various NPCs, some of them would ask if I heard about “the robbery just outside of town,” and whispered about the fact that there were quite a few casualties as a result.

Customization is also greatly expanded upon in Red Dead Redemption 2 with just as much (if not more) detail as in the rest of the world, in everything from altering Arthur’s hair style and facial hair length, to the features and styling of his weapons, and even down to his clothing and whether his shirt sleeves are rolled up or down, or if his pants are tucked in or out of his boots. The weapon customization in particular is incredibly extensive; while each weapon can be upgraded with better rifling, sights, and more, the layers of customization that players can put into how the weapons look — from the colors of their steel to the engravings and decoration on each part of the weapon — add that much more to the experience of letting the player fill Arthur’s shoes in the way that they see fit. You can see for yourself with a few of the weapons and gear that I’ve customized along the way: