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After returning from Guarma, Arthur finds a letter written by Sadie guiding them to their new hideout. The only thing is, the Pinkertons have been scouring the area for a while. You’re telling us that NONE of the agents found that letter? The letter that was practically sitting next to the front d
In the mission, Irish is being roughed up by a Welshman and an American, whom everyone confusingly refers to as the ‘Frenchman.’ After Marston saves Irish from the two, he asks him Irish why Frenchie held that specific title—Irish doesn’t bother explaining and it’s never mentioned ag
The Arcadia for Amateurs questline is one you’ll be encountering quite a few times throughout Arthurs journey. Albert Mason is actually an exceptionally likable character, which is rare in a Rockstar game, where everyone is essentially sociopaths. He’s actually a nature photographer which some awful luck and steadfast determination. Throughout your many encounters, you save him from wolves, crocodiles, horses and m
Dead Eye was the incredibly popular game mechanic introduced as far back as Red Dead Revolver that made everyone feel like a true gunslinger. Once activated, time would slow down and the player could pick off several enemies in one sequence, or even disarm people. This gained even wider traction in RDR , and now it’s back. Now, you can activate it any time while slowly pulling the trig
As the Mexican chapter wraps itself up with some dramatic and exciting set-pieces, and with Marston finally getting the better of Bill Williamson—a man he’s been chasing from the jump of the game—yet, all of the excitement sort of glosses over a important fact—why and how has Williamson been hiding with Captain De Santa this whole t
It’s a rare and in-depth look that can be entirely ignored. This handwritten journal makes Arthur feel like a real man and breaks down the illusion of minute choices in red dead redemption 2 hunting guide Dead ’s world: Arthur’s character is predetermined. The honor system becomes a mechanic more so than a narrative pathway, unlike Mass Effect ’s infamous narrative decisions.
By Chapter 6, everyone’s nerves are fried, drink is flowing, and Dutch has a particularly itchy trigger finger. Enter Molly O’Shea, who tells Dutch that she has been working with the Pinkertons. But…why? We later find out that Micah is the rat, not Molly, so this “plot twist” is rendered m
This place and its rewards teach you the importance of listening to what people at camp have to say. Tilly will tell you that she heard about a secret at the Doctor’s Office in Valentine, and she’s been well-informed. There’s a secret O’Driscoll poker game being held in the back. Point your gun at the doctor after investigating the rear of the building, and he’ll let you in. There’s a fair bit of money to be found here, as well as an awesome
Dutch’s “You can’t fight gravity” speech is one of the most memorable in gaming. After a long and grueling chase all over the United States to track down the last of his gang, John finally confronts his former mentor, only to listen to a heartbreaking monologue about how you can’t fight your nature. In RDR2 , after picking a fight with the US Army, Dutch makes nearly the same speech but instead uses it as a way to clue Arthur in on his escape p
Say what you want about the pace or how long everything takes but the game has an absolutely asinine amount of things to do. Between all the story missions, camp activities, stranger quests, fishing, hunting, collectibles, robbing, and even dog petting, you could play RDR2 until you’re old and grey! And while you’re on your 34th year of playing, you might notice how different the side content feels. That’s because Rockstar likes to save the more odd, yet engaging writing for the players who explore. Which is where the stranger Missions come in. These side quests are ones our protagonist Arthur can encounter anywhere, at any time. And most of the time they lead to interactions with some amazingly charming characters who give great rewards. Rarely though, there is a mission that’ll just be a slog. Either way, there are a lot of them, and it’s hard to know which are worth it, and which aren’t without doing them yourself. So, to clear things up, here are The 15 Best Hidden Missions In Red Dead Redemption 2 (And 10 Not Worth Do
In one of the early missions of Red Dead Redemption 2 , Arthur takes Jack fishing because John is an absentee father and wants nothing to do with his son. This being a Rockstar game, things inevitably go wrong. Agents Ross and Milton show up to offer Arthur amnesty in exchange for Dutch. Of course, Arthur refuses, but it begs the question – why didn’t they just follow him back to camp? It’s, like, a two-minute ride away. Or better yet, why approach Arthur at all? Why not just observe him from a distance and follow him back to camp? They’re just delaying the inevitable for no rea
During the Epilogue, John is forced to take up his guns and mount his horse in order to go after a small gang of bandits who are threatening the farm he works for. Abigail disapproves, terrified that she might be about to lose John. John, however, must use his less than savory skills to defend their livelihood and ends up cornering the last bandit in the barn. While the man screams all sorts of threats at John, the player is treated to an in-game recreation of the cover of the first game, with John glaring down the barrel of a