تجارب التسوق من المتاجر الالكترونية
The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.
It was the third week which meant the Gauntlet room was up first; a room I hadn’t encountered yet. The mechanics were explained and I felt good with the ease at which this seemed like it could be done. The Gauntlet room only echoed what the world-firsters had stated; those seeking to guide others through the raid were going to have a hell of a time. A certain party member who also was a seeker wasn’t talking much throughout the two hours spent trying to get coordination down. They kept wandering off, not listening and generally being unhelpful. It ended with them dropping out of the fireteam never to return even with party invites thrown their way. It was time to call it quits. Defeated the third seeker and myself thanked the Clan that had been the guides for their time and parted ways.
The first thing to strike (no pun) in the Destiny 2 Beta was how well-worn it felt. Like wrapping up in a comfy blanket that is always waiting when returning to the family home…while it crumbles and burns to ash. The one thing that’s been on the brain is how Destiny would need to pull a Halo maneuver if it hoped to pull itself up from the original launch, and so far, so good. Destiny 2’s beta does exactly what Bungie’s previous title Halo did before it, taking everything it learned from the first game and improving on that at every turn. The gun play is tighter, the environments more stunning (not just visually) and the state of Destiny in a better place than when it started. It’s a shame then that the beta doesn’t offer more, because the sparseness of it all itches at the back of the mind. Why only show the opening mission, a strike, and two crucible maps/modes?
Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.
Bungie unloaded a full clip of Destiny to the face and the feels are real . Remember when I said to pay attention to Zavala? Destiny 2 Tips 2 immediately proves it has more heart than the first game, even with all the expansions. Using the opening of the showcasing of Destiny 2 as a platform — having Zavala introduce the player base to a more serious tone which immediately sets the stakes higher — is a strong move. Zavala’s more serious demeanor isn’t all brooding, but a calculus of everything going around him. Which is why the story to Destiny 2 is already immensely important. While there are a number of things in Destiny 2, the PvE aspect of things makes for the skeletal structure that holds up the Destiny universe. In other words, lore matters.
Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It’s hands down the most deterring raid every created for Destiny. Which is why Bungie’s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.